Raincoat Land Reborn

Here are most of the changes done to the gameplay!
These changes are made to make the server a lot more fun, unpredictable and chaotic.

- no reloading [of_noreload 1]
- no fall damage [of_falldamage 0]
- no self damage [of_selfdamage 0]
- double jumping [of_airdashcount 1]
- random crits [tf_weapon_criticals 1]
- instant respawns [of_instantrespawn 1]
- increased acceleration [sv_accelerate 10]
- increased air acceleration [sv_airaccelerate 100]
- uncapped bhopping speed [of_bunnyhop_max_speed_factor 0]
-  decreased voice line cooldown [tf_max_voice_speak_delay 0.2]

INFECTION 
GAMEPLAY CHANGES
- no powerups. [except eyeaduct!]
- no ammo packs. [only by player drops]
- all classes allowed!
- small heal on kill! [50]
- engineer can't build sentries.
- zombies lunge faster. [1000hu]
- lunge recharge is faster. [5s]

CLASS CHANGES

- SCOUT - THE GLASS CANNON! -
increased speed [450hu]
decreased health [50]

- PYRO - SCORCHING LAST MOMENTS! -
fire axe instead of claws

- HEAVY - THE TANK! -
decreased speed [200hu]
increased health [450]

- MEDIC - STILL THE MEDIC! -
medkit alongside claws
increased health [200]

- SPY - MASTER SABOTEUR! -
can still turn invisible
supplied with a tranquilizer gun
decreased health [100]

 Some maps may have variations with these changes. Check out MAP CHANGES!

[RETURN TO MAIN]